#GameDesign28 Challenge List

This page will archive each of the #GameDesign28 challenges in a list.

Here is the introductory article to #GameDesign28.

Game Design 28

Day 1 – Thunderstruck
Day 2 – Player Skill
Day 3 – Making Games Less Fun
Day 4 – Digital to Tabletop
Day 5 – Output Randomness
Day 6 – Character and Mechanics
Day 7 – Your Unique Experience
Day 8 – Why Do You Enjoy A Game
Day 9 – 7 Minute Card Game
Day 10 – Improving Children’s Games
Day 11 – Environmental Design
Day 12 – Senses and Game Design
Day 13 – Your Own Challenge
Day 14 – Image Design
Day 15 – 7 Minute Dice Game
Day 16 – Theme Exploration
Day 17 – Designing to Solitaire
Day 18 – Outlining to Theme
Day 19 – Dot and Box Improvement
Day 20 – New Card Design
Day 21 – Song Design
Day 22 – New Mechanics
Day 23 – Fixing a Game
Day 24 – Catan Player Powers
Day 25 – Mundane Mechanics
Day 26 – Element Master
Day 27 – Uncommon Components
Day 28 – Playing Telephone