If your campaign group loves going off the rails, and the NPC accents you come up with are like mine (really bad), then you have the same problem I do! Here are 5 ways you can add more realism to the quickly created NPCs in your campaign. Hatred and Suspicion “I can do a quick … Continue reading d6-1 NPC Realism On The Fly
Month: December 2018
Betrayal At House On The Hill
Have you played Betrayal At House On The Hill? This game was first introduced to me in 2012. It was actually my first experience with contemporary, modern board games. It was my gateway game, my portal to where I am today. I absolutely adore this game - including the rough, unbalanced edges. The Gameplay Betrayal … Continue reading Betrayal At House On The Hill
A Monster and a Pixie
I have a friend - Meredith - who is a very talented writer and artist (see her art here...I am hoping her writing is will be available at some point in the future). I wanted to highlight some pretty interesting sketches that she created a few years ago. These sketches got my creativity going - … Continue reading A Monster and a Pixie
Finally! A Successful Play Test
One of the areas of game design I’ve recently and seriously been trying to improve, is playtesting. A few weeks ago, I wrote about how playtesting is hard. Since then, I’ve been working my way through Jesse Schell's book, The Art of Game Design: A Book of Lenses. It’s given me not only a drive … Continue reading Finally! A Successful Play Test