Choose one of the following games: Candyland Hi Ho Cherry O Sorry Chutes and Ladders Uno Create a list of 5 new rules or mechanics that will make the game more fun. Be sure to share your challenge in the comments below, or on social media with the hashtag #GameDesign28! You can view all posted … Continue reading #GameDesign28 – Day 10
Take out a deck of cards. Set a timer for 7 minutes. Create a game, with 5 or less rules, in 7 minutes or less. Be sure to share your challenge in the comments below, or on social media with the hashtag #GameDesign28! You can view all posted #GameDesign28 challenges here.
Make a list of 5 games you really, really like. For each game, write just one sentence explaining why you enjoy the game so much. Then, choose one of the games. Write a paragraph or more exploring the mechanics of the game, and the reason why those mechanics appeal to you. Be sure to share … Continue reading #GameDesign28 – Day 8
You are in a room with 100 other people. What life experience are you certain that would be unique to you? Outline a game design about that experience. Your goal would be to play the game with at least 3 other people in the room, to share your experience with them in game form. Be … Continue reading #GameDesign28 – Day 7
Choose a game you've played that has a clearly defined character the player controls. Good examples might include Pandemic, Robinson Crusoe, or Betrayal At House On The Hill. Replace the character with one of the following: A team of people A robot An anthropomorphic object An animal that can talk Now, write a paragraph or … Continue reading #GameDesign28 – Day 6
Output randomness is the type of randomness in games that determines the outcome of a player action or decision. Dice or cards are some usual ways to create output randomness...but have you ever used the weather outside? Set a timer for 5 minutes. Create a list of the different ways to create output randomness in … Continue reading #GameDesign28 – Day 5
Go to a website where you can play flash or browser games for free. Play a game for 5-10 minutes. Sketch a game outline that creates a tabletop clone of the online game. How can you transition the game mechanics from digital to tabletop design space? Be sure to share your challenge in the comments … Continue reading #GameDesign28 – Day 4