Unique, old school, creative, dank - five words that describe Dungeon Builder! Dungeon Builder is a dungeon crawl generator, which leads to unique encounters experienced through the ease of an old school tri-fold pamphlet. Dungeon Builder uses a basic map and key system that allows characters to explore a premade dungeon. What makes Dungeon Builder … Continue reading Dungeon Builder
Are you looking for a game to help reinforce primary math skills? Do you want a game that can teach teamwork and problem solving? Do you want a game where you host a super fun party for a Unicorn, and other woodland creatures? If so, check out Unicorn Party - A Primary Math Game! Unicorn … Continue reading Unicorn Party – A Primary Math Game
I’m very excited to announce that our newest game - Unicorn Party - is to be released next week on Tuesday, April 23rd! Unicorn Party is a print and play card game that is designed to reinforce single digit addition skills in primary grade students. Unicorn Party Designed by James Hron Ages 5+ 1-2 Players … Continue reading Announcing: Unicorn Party!
Telephone is a game that doesn't use components. Create 2 game design outlines for games that don't use any components. Be sure to share your challenge in the comments below, or on social media with the hashtag #GameDesign28! You can view all posted #GameDesign28 challenges here.
Sometimes games differentiate themselves by using uncommon components (Fireball Island, Cash n Guns, etc.) Pick one of your favorite games that does not have uncommon components. Create a list of 5 different uncommon components that you could add to the game for its next release. The goal of these components would be to improve the … Continue reading #GameDesign28 – Day 27
Choose one of the "classical elements" - Earth, Water, Air, or Fire. Create a game design outline where the player becomes the master of that element. However, you must include a mechanic or rule you created during a previous #GameDesign28 challenge. Be sure to share your challenge in the comments below, or on social media … Continue reading #GameDesign28 – Day 26
Set a timer for 3 minutes. Create a list of mundane activities people do during their day (brush teeth, walk, etc.). Set a timer for 1 minute. Highlight any of those activities you think could be used as a game mechanic. Choose one of the activities you highlighted. Create a game outline / mechanic based … Continue reading #GameDesign28 – Day 25