I wanted to give everyone a brief update on a game I published last year - Deduction Name Game (if you haven’t checked it out, yet, it’s a great game for 10 people). When I first published the game, I was a fledgling independent tabletop game publisher, with very little resources, pedigree, or experience to … Continue reading Deduction Name Game – A New Look
Have you ever found yourself with a group of friends and just half an hour, looking to scratch a role playing itch? If so, I would highly suggest checking out a 200 Word RPG. 200 Word RPG is a competition ran by David Schirduan that began in 2015. From his website, David says, “This small … Continue reading Quick to Learn and Quick to Play: The 200 Word RPG
Unique, old school, creative, dank - five words that describe Dungeon Builder! Dungeon Builder is a dungeon crawl generator, which leads to unique encounters experienced through the ease of an old school tri-fold pamphlet. Dungeon Builder uses a basic map and key system that allows characters to explore a premade dungeon. What makes Dungeon Builder … Continue reading Dungeon Builder
Are you looking for a game to help reinforce primary math skills? Do you want a game that can teach teamwork and problem solving? Do you want a game where you host a super fun party for a Unicorn, and other woodland creatures? If so, check out Unicorn Party - A Primary Math Game! Unicorn … Continue reading Unicorn Party – A Primary Math Game
I’m very excited to announce that our newest game - Unicorn Party - is to be released next week on Tuesday, April 23rd! Unicorn Party is a print and play card game that is designed to reinforce single digit addition skills in primary grade students. Unicorn Party Designed by James Hron Ages 5+ 1-2 Players … Continue reading Announcing: Unicorn Party!
Telephone is a game that doesn't use components. Create 2 game design outlines for games that don't use any components. Be sure to share your challenge in the comments below, or on social media with the hashtag #GameDesign28! You can view all posted #GameDesign28 challenges here.
Sometimes games differentiate themselves by using uncommon components (Fireball Island, Cash n Guns, etc.) Pick one of your favorite games that does not have uncommon components. Create a list of 5 different uncommon components that you could add to the game for its next release. The goal of these components would be to improve the … Continue reading #GameDesign28 – Day 27