Distress Calls for Space RPGs is now available! You can get it here at DrivethruRPG, or here at itch.io. I had a ton of fun creating this resource. It was a challenge figuring out how to create believable scenarios where an art skill, or gambling skill, would need to be used in space. It was … Continue reading Distress Calls for Space RPGs is Available!
I have a few exciting updates I wanted to roll into a post here. Read on! Distress Calls for Space RPGs My newest resource, Distress Calls for Space RPGs, is done! Well, it's mostly done. Previously I had listed a number of tasks I needed to complete. Well, everything on that list is complete, except … Continue reading Distress Calls, Podcast, and Extra Life – Exciting Updates
The cover art for Distress Calls for Space RPGs finished up last week - check it out! It's a really great piece of art by Mac Teg of MacTeg.com. It's done in a pulpy-old school sci fi kind of style, and captures the chaos and action of - well - a distress call! Thank you … Continue reading Distress Calls for Space RPGs – A Cover
A month ago, I began a solo Traveller campaign. I rolled up 5 characters, and started with the great (in my opinion) introductory adventure High and Dry. My crew made it through the adventure (no spoilers), and on their way from Walston to Flammarion, they decided to stop over in Bowman, and try their hand … Continue reading Announcing: Distress Calls for Space RPGS Resource Book
Have you ever finished a book, and immediately wanted to play a game in that universe? That was my experience last night as I finished Andy Weir's Project Hail Mary. My first thought was "I'm going to make a Project Hail Mary Game." It turns out making a full game takes much more time than … Continue reading Century: Save the Earth – Playing a Project Hail Mary Game