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Tag: game design

My Science Fiction Universe Worldbuilding

February 9, 2020July 1, 2020 ~ Editorial Team ~ Leave a comment

A recent project I’ve started demanded that I create a universe that follows some sort of logical consistency. I've always felt the intrigue and excitement of mystery and discovery is a lot more fun if the outcomes are plausible, rather than random. So I buckled down and decided I would do my best with some … Continue reading My Science Fiction Universe Worldbuilding

The Design Arc

The Software Development Spiral, with analysis, evaluation, planning, development in quadrants
November 13, 2019July 1, 2020 ~ Editorial Team ~ Leave a comment

One of the designers I greatly admire, is Mark Rosewater, head designer for Magic the Gathering. I admire many things about him, like his abundant communication and his willingness to take risks. In 2017, he posted about some changes that Magic the Gathering R&D have made to their design process. The concepts of vision and … Continue reading The Design Arc

Party’s Past – A 200 Word RPG

A classical painted scene of a medieval tavern.
October 14, 2019July 1, 2020 ~ Editorial Team ~ 1 Comment

One of the areas I’ve struggled with when introducing an RPG campaign, or even a one-shot, is the composition of the party. How do they know each other? What are their experiences? I’ve explored a lot of different avenues of play, from using character creation to fill the void, to the classic “You all meet … Continue reading Party’s Past – A 200 Word RPG

Quick to Learn and Quick to Play: The 200 Word RPG

June 10, 2019July 1, 2020 ~ Editorial Team ~ 1 Comment

Have you ever found yourself with a group of friends and just half an hour, looking to scratch a role playing itch? If so, I would highly suggest checking out a 200 Word RPG. 200 Word RPG is a competition ran by David Schirduan that began in 2015. From his website, David says, “This small … Continue reading Quick to Learn and Quick to Play: The 200 Word RPG

#GameDesign28 – Day 28

#GameDesign28 Day 28
April 9, 2019July 1, 2020 ~ Editorial Team ~ Leave a comment

Telephone is a game that doesn't use components. Create 2 game design outlines for games that don't use any components. Be sure to share your challenge in the comments below, or on social media with the hashtag #GameDesign28! You can view all posted #GameDesign28 challenges here.

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Recent Games I’ve Published

Underdark – Dwarf Mine Expansion

Magestone Mountain – Dwarf Mine Expansion

Barrier Mountains – Dwarf Mine Expansion

Distress Calls for Space RPGs

Dwarf Mine – A Drawing Dwarf Mine Game

First Role – An Introductory RPG

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