I’m in a week or two of transition as we move into summer! Here’s what I’ve been up to. Last Week I hit a few different milestones last week for my designs, including: I released my free NPC Relationship Tracker tool alongside the corresponding video. Check it out here! Art creation has started for the … Continue reading Weekly Design Update – 5/27/2026
Tag: Game Design
Weekly Design Update – 5/18/2026
More sickness hit us at the end of last week, but I was able to hit a few design milestones, moving me forward with what’s next. Last Week Last week I was pretty productive early in the week – which was perfect because illness hit late in the week. Here’s what I completed: My Solo … Continue reading Weekly Design Update – 5/18/2026
Weekly Design Update – 5/11/2026
Some sickness in the family and rough night sleep leads to more conceptual design work from last week. Onward and upward for this week as everyone is feeling better! Last Week Due to some illness in the family (I think we’re all good now!), I didn’t get much done on my upcoming releases. However, that … Continue reading Weekly Design Update – 5/11/2026
Weekly Design Update – 5/4/2026
It’s May! And Friday was May Day! Check out what happened at the most wonderful of all gaming holidays below! Last Week Last week, the free Ancient Artifacts that don’t ruin your campaign one-page release launched! I did a quick proofread and adjusted a few things (I feel like I am improving my graphic design … Continue reading Weekly Design Update – 5/4/2026
Star Solo Update Coming on June 27th!
This blog post is a repost from the Star Solo newsletter. If you would like to join this newsletter to receive updates and discounts, or any of the other PDG newsletters, you can do so at the links below: Paper Dice Games Main Newsletter Dwarf Mine/Apollo Mine Newsletter Fantasy Civ Solo Newsletter Space Books Newsletter … Continue reading Star Solo Update Coming on June 27th!

