Sometimes games differentiate themselves by using uncommon components (Fireball Island, Cash n Guns, etc.) Pick one of your favorite games that does not have uncommon components. Create a list of 5 different uncommon components that you could add to the game for its next release. The goal of these components would be to improve the … Continue reading #GameDesign28 – Day 27
Tag: game design
#GameDesign28 – Day 26
Choose one of the "classical elements" - Earth, Water, Air, or Fire. Create a game design outline where the player becomes the master of that element. However, you must include a mechanic or rule you created during a previous #GameDesign28 challenge. Be sure to share your challenge in the comments below, or on social media … Continue reading #GameDesign28 – Day 26
#GameDesign28 – Day 25
Set a timer for 3 minutes. Create a list of mundane activities people do during their day (brush teeth, walk, etc.). Set a timer for 1 minute. Highlight any of those activities you think could be used as a game mechanic. Choose one of the activities you highlighted. Create a game outline / mechanic based … Continue reading #GameDesign28 – Day 25
#GameDesign28 – Day 24
Think about the game Catan. (Or, if you haven't played Catan, another multi-player game that doesn't have player powers). Create at least 4 different starting player powers for the game of Catan. Be sure to share your challenge in the comments below, or on social media with the hashtag #GameDesign28! You can view all posted … Continue reading #GameDesign28 – Day 24
#GameDesign28 – Day 23
Choose a game you strongly dislike. Write one paragraph about why you dislike the game so much. Write another paragraph describing how you could fix the game. Be sure to share your challenge in the comments below, or on social media with the hashtag #GameDesign28! You can view all posted #GameDesign28 challenges here.