Summer is here! At least in my household it is! This represents, at least for last as well as week and this week, less free time for me. Oh well, I can still get a few things done! Last Week Work on Star Solo continues, though it has slowed down. I should be able to … Continue reading Weekly Design Update – 6/1/2026
Tag: rpg
Weekly Design Update – 5/27/2026
I’m in a week or two of transition as we move into summer! Here’s what I’ve been up to. Last Week I hit a few different milestones last week for my designs, including: I released my free NPC Relationship Tracker tool alongside the corresponding video. Check it out here! Art creation has started for the … Continue reading Weekly Design Update – 5/27/2026
Relationship Tracker Tool for Solo RPGs
Years ago I was faced with a problem while playing Solo RPGs: I had too many NPCs to track, and didn’t have a good – or fun – way to track them. After a few years of tinkering, I’ve created a tool that can both help track NPC relationships in your solo games, and add … Continue reading Relationship Tracker Tool for Solo RPGs
Weekly Design Update – 5/18/2026
More sickness hit us at the end of last week, but I was able to hit a few design milestones, moving me forward with what’s next. Last Week Last week I was pretty productive early in the week – which was perfect because illness hit late in the week. Here’s what I completed: My Solo … Continue reading Weekly Design Update – 5/18/2026
Weekly Design Update – 5/11/2026
Some sickness in the family and rough night sleep leads to more conceptual design work from last week. Onward and upward for this week as everyone is feeling better! Last Week Due to some illness in the family (I think we’re all good now!), I didn’t get much done on my upcoming releases. However, that … Continue reading Weekly Design Update – 5/11/2026
