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Tag: Game Design

Party’s Past – A 200 Word RPG

A classical painted scene of a medieval tavern.
October 14, 2019July 1, 2020 ~ Editorial Team ~ 1 Comment

One of the areas I’ve struggled with when introducing an RPG campaign, or even a one-shot, is the composition of the party. How do they know each other? What are their experiences? I’ve explored a lot of different avenues of play, from using character creation to fill the void, to the classic “You all meet … Continue reading Party’s Past – A 200 Word RPG

Quick to Learn and Quick to Play: The 200 Word RPG

June 10, 2019July 1, 2020 ~ Editorial Team ~ 1 Comment

Have you ever found yourself with a group of friends and just half an hour, looking to scratch a role playing itch? If so, I would highly suggest checking out a 200 Word RPG. 200 Word RPG is a competition ran by David Schirduan that began in 2015. From his website, David says, “This small … Continue reading Quick to Learn and Quick to Play: The 200 Word RPG

#GameDesign28 – Day 28

#GameDesign28 Day 28
April 9, 2019July 1, 2020 ~ Editorial Team ~ Leave a comment

Telephone is a game that doesn't use components. Create 2 game design outlines for games that don't use any components. Be sure to share your challenge in the comments below, or on social media with the hashtag #GameDesign28! You can view all posted #GameDesign28 challenges here.

#GameDesign28 – Day 27

#GameDesign28 Day 27
April 8, 2019July 1, 2020 ~ Editorial Team ~ Leave a comment

Sometimes games differentiate themselves by using uncommon components (Fireball Island, Cash n Guns, etc.) Pick one of your favorite games that does not have uncommon components. Create a list of 5 different uncommon components that you could add to the game for its next release. The goal of these components would be to improve the … Continue reading #GameDesign28 – Day 27

#GameDesign28 – Day 26

#GameDesign28 Day 26
April 7, 2019July 1, 2020 ~ Editorial Team ~ Leave a comment

Choose one of the "classical elements" - Earth, Water, Air, or Fire. Create a game design outline where the player becomes the master of that element. However, you must include a mechanic or rule you created during a previous #GameDesign28 challenge. Be sure to share your challenge in the comments below, or on social media … Continue reading #GameDesign28 – Day 26

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