Think of each of the five "traditional" human senses (sight, hearing, taste, touch, smell). Rank each of these in order from most used in board games to least used in board games. Choose one of the bottom two senses. Outline a game design where that sense is central to the play experience of the game. … Continue reading #GameDesign28 – Day 12
Tag: Game Design
#GameDesign28 – Day 11
Think of the following places: A still and quiet library A windy beach A crowded stadium during a sporting event Make a list of 3 tabletop games that can be played at each of the above locations. Pay close attention to how the games are played and component requirements. Be sure to share your challenge … Continue reading #GameDesign28 – Day 11
#GameDesign28 – Day 10
Choose one of the following games: Candyland Hi Ho Cherry O Sorry Chutes and Ladders Uno Create a list of 5 new rules or mechanics that will make the game more fun. Be sure to share your challenge in the comments below, or on social media with the hashtag #GameDesign28! You can view all posted … Continue reading #GameDesign28 – Day 10
#GameDesign28 – Day 9
Take out a deck of cards. Set a timer for 7 minutes. Create a game, with 5 or less rules, in 7 minutes or less. Be sure to share your challenge in the comments below, or on social media with the hashtag #GameDesign28! You can view all posted #GameDesign28 challenges here.
#GameDesign28 – Day 8
Make a list of 5 games you really, really like. For each game, write just one sentence explaining why you enjoy the game so much. Then, choose one of the games. Write a paragraph or more exploring the mechanics of the game, and the reason why those mechanics appeal to you. Be sure to share … Continue reading #GameDesign28 – Day 8





