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Tag: Game Design

Return of the Obra Dinn Review

Return of the Obra Dinn
August 29, 2023February 1, 2024 ~ Editorial Team ~ 1 Comment

Every once in a while a game comes along that has such strong design, and is built in a genre I love - so I just dive in.  This happened to me last fall when I bought Return of the Obra Dinn by Lucas Pope for my Nintendo Switch (I believe it's also available on … Continue reading Return of the Obra Dinn Review

AI Art and Tabletop Games

AI Art in Tabletop Games
July 6, 2023February 1, 2024 ~ Editorial Team ~ Leave a comment

The topic of using AI generated art when creating a tabletop game has become, well, controversial in the last year or two. I have a bit of experience in this area, and would like to share my perspective on this topic. Is using AI generated art wrong? No. Well, maybe. On the surface, if you … Continue reading AI Art and Tabletop Games

My Science Fiction Universe Worldbuilding

February 9, 2020July 1, 2020 ~ Editorial Team ~ Leave a comment

A recent project I’ve started demanded that I create a universe that follows some sort of logical consistency. I've always felt the intrigue and excitement of mystery and discovery is a lot more fun if the outcomes are plausible, rather than random. So I buckled down and decided I would do my best with some … Continue reading My Science Fiction Universe Worldbuilding

The Design Arc

The Software Development Spiral, with analysis, evaluation, planning, development in quadrants
November 13, 2019July 1, 2020 ~ Editorial Team ~ Leave a comment

One of the designers I greatly admire, is Mark Rosewater, head designer for Magic the Gathering. I admire many things about him, like his abundant communication and his willingness to take risks. In 2017, he posted about some changes that Magic the Gathering R&D have made to their design process. The concepts of vision and … Continue reading The Design Arc

Party’s Past – A 200 Word RPG

A classical painted scene of a medieval tavern.
October 14, 2019July 1, 2020 ~ Editorial Team ~ 1 Comment

One of the areas I’ve struggled with when introducing an RPG campaign, or even a one-shot, is the composition of the party. How do they know each other? What are their experiences? I’ve explored a lot of different avenues of play, from using character creation to fill the void, to the classic “You all meet … Continue reading Party’s Past – A 200 Word RPG

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