Every once in a while a game comes along that has such strong design, and is built in a genre I love - so I just dive in. This happened to me last fall when I bought Return of the Obra Dinn by Lucas Pope for my Nintendo Switch (I believe it's also available on … Continue reading Return of the Obra Dinn Review
Tag: Game Design
AI Art and Tabletop Games
The topic of using AI generated art when creating a tabletop game has become, well, controversial in the last year or two. I have a bit of experience in this area, and would like to share my perspective on this topic. Is using AI generated art wrong? No. Well, maybe. On the surface, if you … Continue reading AI Art and Tabletop Games
My Science Fiction Universe Worldbuilding
A recent project I’ve started demanded that I create a universe that follows some sort of logical consistency. I've always felt the intrigue and excitement of mystery and discovery is a lot more fun if the outcomes are plausible, rather than random. So I buckled down and decided I would do my best with some … Continue reading My Science Fiction Universe Worldbuilding
The Design Arc
One of the designers I greatly admire, is Mark Rosewater, head designer for Magic the Gathering. I admire many things about him, like his abundant communication and his willingness to take risks. In 2017, he posted about some changes that Magic the Gathering R&D have made to their design process. The concepts of vision and … Continue reading The Design Arc
Party’s Past – A 200 Word RPG
One of the areas I’ve struggled with when introducing an RPG campaign, or even a one-shot, is the composition of the party. How do they know each other? What are their experiences? I’ve explored a lot of different avenues of play, from using character creation to fill the void, to the classic “You all meet … Continue reading Party’s Past – A 200 Word RPG





