Choose a game you've played that has a clearly defined character the player controls. Good examples might include Pandemic, Robinson Crusoe, or Betrayal At House On The Hill. Replace the character with one of the following: A team of people A robot An anthropomorphic object An animal that can talk Now, write a paragraph or … Continue reading #GameDesign28 – Day 6
Category: Game Design
#GameDesign28 – Day 5
Output randomness is the type of randomness in games that determines the outcome of a player action or decision. Dice or cards are some usual ways to create output randomness...but have you ever used the weather outside? Set a timer for 5 minutes. Create a list of the different ways to create output randomness in … Continue reading #GameDesign28 – Day 5
#GameDesign28 – Day 4
Go to a website where you can play flash or browser games for free. Play a game for 5-10 minutes. Sketch a game outline that creates a tabletop clone of the online game. How can you transition the game mechanics from digital to tabletop design space? Be sure to share your challenge in the comments … Continue reading #GameDesign28 – Day 4
#GameDesign28 – Day 3
Why are some games not as fun? Choose a game you love. Create a list of 5 rule changes that would spoil the game for you. Added bonus: Try to keep the rule changes as simple as possible. Be sure to share your challenge in the comments below, or on social media with the hashtag … Continue reading #GameDesign28 – Day 3
#GameDesign28 – Day 2
From Jesse Schell's The Art of Game Design: A Book of Lenses. Choose a game you are working on right now. Set a timer for 5 minutes. As an exercise in understanding your design, create a list of every skill your players use in the game. Skills can range from shuffling cards in a deck, … Continue reading #GameDesign28 – Day 2





