A group of 6 people are sitting in a circle, listening to Thunderstruck by ACDC on repeat. Each of them has a piece of paper and a pencil. Create a short game they could play together. Be sure to share your challenge in the comments below, or on social media with the hashtag #GameDesign28! You … Continue reading #GameDesign28 – Day 1
Category: Game Design
#GameDesign28
#GameDesign28 is four weeks of daily game design challenges. Each day over the next four weeks, I will be posting here (and on twitter and instagram) a different game design challenge! It is my hope that these challenges will help me - and you - improve your game design skills. My inspiration for #GameDesign28 was … Continue reading #GameDesign28
What I Learned – Deduction Name Game
About a year ago I completed my first game*, Deduction Name Game. Today, I’m revisiting my design to see what I've learned since then. *Kind of...keep reading, you'll see. The Game Deduction Name Game is a game that my wife, Anna, taught me many years ago. It’s a name memory game (which brought about my … Continue reading What I Learned – Deduction Name Game
Finally! A Successful Play Test
One of the areas of game design I’ve recently and seriously been trying to improve, is playtesting. A few weeks ago, I wrote about how playtesting is hard. Since then, I’ve been working my way through Jesse Schell's book, The Art of Game Design: A Book of Lenses. It’s given me not only a drive … Continue reading Finally! A Successful Play Test
Playtesting Is Hard
I have a few game designs I’ve been "hobbying" around with. Recently, I thought that two of the designs have reached the internal playtest phase - where I send them out to some of my more critical friends - and see what type of feedback they have. In both cases, I was wrong. Neither design … Continue reading Playtesting Is Hard





