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Tag: playtesting

Finally! A Successful Play Test

Notes from a recent playtest.
December 2, 2018July 1, 2020 ~ James Hron ~ 1 Comment

One of the areas of game design I’ve recently and seriously been trying to improve, is playtesting. A few weeks ago, I wrote about how playtesting is hard. Since then, I’ve been working my way through Jesse Schell's book, The Art of Game Design: A Book of Lenses. It’s given me not only a drive … Continue reading Finally! A Successful Play Test

Playtesting Is Hard

A Playtested Game
November 5, 2018July 1, 2020 ~ James Hron ~ 1 Comment

I have a few game designs I’ve been "hobbying" around with. Recently, I thought that two of the designs have reached the internal playtest phase - where I send them out to some of my more critical friends - and see what type of feedback they have. In both cases, I was wrong. Neither design … Continue reading Playtesting Is Hard

Recent Games I’ve Published

Dwarf Mine – A Drawing Dwarf Mine Game

First Role – An Introductory RPG

Party’s Past – A 200 Word RPG

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