One of the areas of game design I’ve recently and seriously been trying to improve, is playtesting. A few weeks ago, I wrote about how playtesting is hard. Since then, I’ve been working my way through Jesse Schell's book, The Art of Game Design: A Book of Lenses. It’s given me not only a drive … Continue reading Finally! A Successful Play Test
Tag: playtesting
Playtesting Is Hard
I have a few game designs I’ve been "hobbying" around with. Recently, I thought that two of the designs have reached the internal playtest phase - where I send them out to some of my more critical friends - and see what type of feedback they have. In both cases, I was wrong. Neither design … Continue reading Playtesting Is Hard