A recent project I’ve started demanded that I create a universe that follows some sort of logical consistency. I've always felt the intrigue and excitement of mystery and discovery is a lot more fun if the outcomes are plausible, rather than random. So I buckled down and decided I would do my best with some … Continue reading My Science Fiction Universe Worldbuilding
Author: Editorial Team
The Design Arc
One of the designers I greatly admire, is Mark Rosewater, head designer for Magic the Gathering. I admire many things about him, like his abundant communication and his willingness to take risks. In 2017, he posted about some changes that Magic the Gathering R&D have made to their design process. The concepts of vision and … Continue reading The Design Arc
Party’s Past – A 200 Word RPG
One of the areas I’ve struggled with when introducing an RPG campaign, or even a one-shot, is the composition of the party. How do they know each other? What are their experiences? I’ve explored a lot of different avenues of play, from using character creation to fill the void, to the classic “You all meet … Continue reading Party’s Past – A 200 Word RPG
State of Paper Dice Games 2019
In celebration of a pretty incredible and rewarding milestone - over 250 downloads (amazing!!!) - I wanted to write just a bit on where Paper Dice Games has been in the last year, and where it is going, in the State of Paper Dice Games 2019. A Super Short History Paper Dice Games started five … Continue reading State of Paper Dice Games 2019
Deduction Name Game – A New Look
I wanted to give everyone a brief update on a game I published last year - Deduction Name Game (if you haven’t checked it out, yet, it’s a great game for 10 people). When I first published the game, I was a fledgling independent tabletop game publisher, with very little resources, pedigree, or experience to … Continue reading Deduction Name Game – A New Look





