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Tag: design

The Design Arc

The Software Development Spiral, with analysis, evaluation, planning, development in quadrants
November 13, 2019 ~ James Hron ~ Leave a comment

One of the designers I greatly admire, is Mark Rosewater, head designer for Magic the Gathering. I admire many things about him, like his abundant communication and his willingness to take risks. In 2017, he posted about some changes that Magic the Gathering R&D have made to their design process. The concepts of vision and … Continue reading The Design Arc

Party’s Past – A 200 Word RPG

A classical painted scene of a medieval tavern.
October 14, 2019October 15, 2019 ~ James Hron ~ 1 Comment

One of the areas I’ve struggled with when introducing an RPG campaign, or even a one-shot, is the composition of the party. How do they know each other? What are their experiences? I’ve explored a lot of different avenues of play, from using character creation to fill the void, to the classic “You all meet … Continue reading Party’s Past – A 200 Word RPG

#GameDesign28 – Day 28

#GameDesign28 Day 28
April 9, 2019March 16, 2019 ~ James Hron ~ Leave a comment

Telephone is a game that doesn't use components. Create 2 game design outlines for games that don't use any components. Be sure to share your challenge in the comments below, or on social media with the hashtag #GameDesign28! You can view all posted #GameDesign28 challenges here.

#GameDesign28 – Day 27

#GameDesign28 Day 27
April 8, 2019March 16, 2019 ~ James Hron ~ Leave a comment

Sometimes games differentiate themselves by using uncommon components (Fireball Island, Cash n Guns, etc.) Pick one of your favorite games that does not have uncommon components. Create a list of 5 different uncommon components that you could add to the game for its next release. The goal of these components would be to improve the … Continue reading #GameDesign28 – Day 27

#GameDesign28 – Day 26

#GameDesign28 Day 26
April 7, 2019March 16, 2019 ~ James Hron ~ Leave a comment

Choose one of the "classical elements" - Earth, Water, Air, or Fire. Create a game design outline where the player becomes the master of that element. However, you must include a mechanic or rule you created during a previous #GameDesign28 challenge. Be sure to share your challenge in the comments below, or on social media … Continue reading #GameDesign28 – Day 26

#GameDesign28 – Day 25

#GameDesign28 Day 25
April 6, 2019March 16, 2019 ~ James Hron ~ Leave a comment

Set a timer for 3 minutes. Create a list of mundane activities people do during their day (brush teeth, walk, etc.). Set a timer for 1 minute. Highlight any of those activities you think could be used as a game mechanic. Choose one of the activities you highlighted. Create a game outline / mechanic based … Continue reading #GameDesign28 – Day 25

#GameDesign28 – Day 24

#GameDesign28 Day 24
April 5, 2019March 16, 2019 ~ James Hron ~ Leave a comment

Think about the game Catan. (Or, if you haven't played Catan, another multi-player game that doesn't have player powers). Create at least 4 different starting player powers for the game of Catan. Be sure to share your challenge in the comments below, or on social media with the hashtag #GameDesign28! You can view all posted … Continue reading #GameDesign28 – Day 24

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Party’s Past – A 200 Word RPG

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