In a few weeks, I will be releasing two free expansions for Dwarf Mine - Bloodlines and More Rooms - as well as a few helpful Appendices at the end of the rules. You can read more about the expansions and other additions below. Here's the important information for you to know. If you've already … Continue reading Dwarf Mine: Bloodlines Expansion and More
A recent project I’ve started demanded that I create a universe that follows some sort of logical consistency. I've always felt the intrigue and excitement of mystery and discovery is a lot more fun if the outcomes are plausible, rather than random. So I buckled down and decided I would do my best with some … Continue reading My Science Fiction Universe Worldbuilding
One of the designers I greatly admire, is Mark Rosewater, head designer for Magic the Gathering. I admire many things about him, like his abundant communication and his willingness to take risks. In 2017, he posted about some changes that Magic the Gathering R&D have made to their design process. The concepts of vision and … Continue reading The Design Arc
Telephone is a game that doesn't use components. Create 2 game design outlines for games that don't use any components. Be sure to share your challenge in the comments below, or on social media with the hashtag #GameDesign28! You can view all posted #GameDesign28 challenges here.
Sometimes games differentiate themselves by using uncommon components (Fireball Island, Cash n Guns, etc.) Pick one of your favorite games that does not have uncommon components. Create a list of 5 different uncommon components that you could add to the game for its next release. The goal of these components would be to improve the … Continue reading #GameDesign28 – Day 27